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- ╒═══════════════════════════════════════════════╕
- │ JUNIORS - MATHS GAMES AND TUTORS Ages 6-12 │
- ╞═══════════════════════════════════════════════╡
- │ INDEX: this section is divided into several │
- │ categories, listed in the order below: │
- │ 1) Programs suitable for any monitor │
- │ 2) Programs for CGA (or better) monitors │
- │ 3) Programs for EGA (or better) monitors │
- │ 4) Programs for VGA (or better) monitors │
- │ Within each category programs are arranged │
- │ (approximately) in ascending age order. │
- ╘═══════════════════════════════════════════════╛
-
- ABBREVIATIONS
- For detailed explanation of the abbreviations used in disk desriptions press
- U ( "Using this catalogue" ) from the main menu screen.
-
- The following extra abbreviations are used in describing MATHS programs:
- (+) ADDITION (-) SUBTRACTION (x) MULTIPLICATION (\)or(÷) DIVISION
-
- *****************************************************************************
- JUNIOR MATHS - for any monitor Ages 4 upwards
- *****************************************************************************
-
- EO09: MATH CASTLE v1.01 '89 (menued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Protect your castle from alien spacecraft by the speed and accuracy of your
- mental arithmetic! Levels 1-12 correspond to 1-12 times table, with extended
- levels up to 40 (do you know your 37 times tables?). +, -, x, ÷ or a mix.
- After each game you're sent to the Weapons Training Centre to review any
- questions you got wrong. Allows input of your own problems. Sound/music on or
- off. 5+. $15; ANY MONITOR best in colour. ****
-
- E215: PRIMARY MATHS (menued) - all suitable for ANY MONITOR. Ages 4-14.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- FUNNELS AND BUCKETS v2.0 (84): old but good, with simple colour text. "Pop"
- falling sums by typing correct answer. Meggie can help with any sum and get
- you extra points. +, -, x, ÷ or mix. 6 speeds, top one's a challenge for
- adults! Too fast on a 286. 5+; 80K; $10. ****
-
- MATHYOU v1.01 (92) B.C.P: practise basic maths skills. Try to beat your best
- time (or play against a friend). Max 100 questions per test. Full report with
- percentages and times. 6+; 90K; $7.50 (update); ***
-
- FACECOUNT (88) STERN: simply count the coloured faces. Max of 30 faces (can
- lower) and 20 questions per game. 4-6; 27K; FW; ***
-
- MATH PROBLEM GENERATOR (89) PIROG: creates 1-9 pages problems, 20 per page,
- answers on separate sheet. +,-,x,÷; choose no. digits, optional carries,
- borrowing & remainders. Large/small print. 5-14; 48K; PD; PRINTER. ****
-
- FACTPACK (1988) D.BODNAR: Game 1 TABLE - fill in answers on 3x3-10x10 grid. +
- or x. Practise or race. Also FACTRACE - timed quiz on +, -, x, ÷ with full
- report. Both allow full customisation. 5-14; 73K; $10. ****
-
- E080: JUNIOR MATHS AND LOGIC (menued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- MATH AND LOGIC FOR KIDS (89) 6 games. TARGET MATH & JELLY BEANS - remove from
- jar, you've lost if you take the last one. SHOOT THE ARROW - simple
- estimating with angles/co-ords. LEAKY TUB - fill with hot and cold water and
- observe. MATHS AS ART - pretty pictures, an intro (very blocky!) to fractals.
- MATHS RACE - max 4 players, faster you answer problems (+,-,x,÷ or mix) the
- faster your car goes. Players can race at different skill levels so various
- ages/abilites can compete. 6-12; 190K; $12 (strategies); CGA. HERC. ****
-
- TRACK (89) HIGGINS (UK) blank railway map is shown. Clues are then displayed
- one by one (between 7-30); the idea is to work out the positions of all the
- named stations. Puzzles can also be printed out (with solutions) to solve on
- paper. Millions of different puzzles. Variable colours, sound on/off.
- 8-ADULT; 61K; £? (details of other logic games). ANY MONITOR. ****
-
- LEMONADE (87) you're given $10 to buy sugar, lemons and cups. Read weather
- forecast, decide how much to charge per cup. Then see what happens over a ten
- week period. Simple but effective and fun. Good for small classroom groups.
- 8-14; 33K; PD; ANY MONITOR. ****
-
- MATHS INVADERS (89) MARDLIN: fire correct answer at a problem to prevent its
- advance across screen. Operator, max no. and speed can all be altered to suit
- children and adults. 7-ADULT; 16K; PD; ANY MONITOR. ***
-
- E353: ELEMENTARY MATHS I (menued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- MATH MANIAC v1.03 (92) DOWNSOFT - "intelligent maths tutor system" with
- +,-,x,÷ flashcards each at 8 levels (up to 3 digit nos). Fully configure with
- music, compliments and insults (when you're wrong!). Nice feature allows you
- to print tests to do on paper (vertical / horiz format) with an answer sheet.
- 5-13; 180K; $24 (update, more music ); 512K RAM. DOS 2.1+. ANY MONITOR. ****
-
- MATH QUIZZER (93) - simple, colouful quizzer for +, -, ÷, x with full control
- over speed, timer, operand & difficulty (up to 99). 5-12; 50K; PD; CGA. ***
-
- GUESS THE NUMBER v3.12 (1992) HUCKABEY - teaches estimating skills. Guess the
- number ( from 1-500 ) in as few goes as possible. You're told whether you're
- hot, warm, cool or cold, and too high / low. 6-12; 24K; $5; ANY MONITOR. ****
-
- E104: COMPETITIVE MATHS TUTORS (menued) - both for ANY MONITOR
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- PAULS CLASSROOM MATHS v1.0 (92): first program is for the teacher and holds
- up to 60 student names. Shows all settings/scores, which students have used
- program most often, best scores etc. Problem type (+,-,x,÷), highest no. used
- (max=26) can be set for each student. Global settings include length of test
- (20 secs - 6 mins) and screen colours. Students use the second program, each
- trying to answer as many problems as possible in allotted time. Nice large
- figures. 5-12; 120K; $10 (update, free programs); ****
-
- WHIZQUIZ (87): 14 types of random generated problems each with 10 levels.
- Higher levels allow optional use of negative nos. Covers +, -, x, ÷ ( various
- types of remainders), LCD, GCF, simple fractions, find unknown quantities,
- decimals, percentages and reciprocals. Asks for name and age of pupil and
- restricts access to easier levels if it thinks you're too old! Score given
- after every ten questions, based on speed and accuracy. Separate program to
- view pupils' scores, averages, best ever result, etc. Sound on/off. Simple
- colour text screens. 5-14; 100K; $9. ***
-
- EO16: MIGHTY MATH v1.3.(90)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Excellent tables teacher. No fancy graphics but it does the job. Different
- from other tutors in that all tables from 2-12 are displayed on the screen at
- once (if desired). The author eliminates x0, x1 & all duplicates so the child
- immediatly feels better when he sees that the actual number of tables he has
- to learn is only 66, not 169! Two modes of play; practise or test. In Test
- scores are kept based on speed, no of wrong answers and difficulty of the
- test. All tables or a selected range can be tested, correct questions are
- "bombed" out. On-line help, tables can be printed out (up to x99 ). Incorrect
- answers saved and reviewed later. Colours, bomb style, sound on/off, etc. can
- be customised. Also tests in +, - , ÷. 7+. 340K; $35 (update, extras, no
- reminders); DOS 3.0+. 500K RAM. ANY MONITOR. *****
-
- *****************************************************************************
- JUNIOR MATHS - for CGA (or EGA, or VGA) Ages 4 upwards
- *****************************************************************************
-
- E102: INFANT MATHS (menued) - variety of simple maths games. Ages 4-8. ***
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- DINOS BUCKET DROP v1.1 (91) EIRE. Prevent evil Drongo from filling buckets
- with equations by "popping" them with correct answer. Dino can help explain
- any problem (+,-,x,÷ or mix). Vary speed. Scores. Sound on/off. 5-8; 220K; £5
- (other programs); CGA. TOO FAST ON A 286+. ***
-
- NUMBER MAGIC v2.1 (87): simple games with colour, text based screens; NUMBER
- MATCHING - type in matching no. MAZE ADVENTURE - traverse a number filled
- maze. COUNTING to ten. Sound on/off; 3-5; 60K; $12 (update). CGA. ***
-
- EO49: HOORAY FOR HENRIETTA v 1.1 (Demo) '90
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Henrietta is hoping to marry hopeless Henry but John the parrot has kidnapped
- him and his clothes! Henrietta collects the clothes; working through four fun
- scenes, which include a boat race and demolishing a wall! Nice sound and
- pictures. Addition only, at one difficulty level, but still very playable.
- 5-7; 270K; £25 (+,-,x,÷, more levels, etc.); CGA. ***
- NOTE: VGA version listed below in VGA section.
-
- E105: JUNIOR MATHS (menued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- KAL v1.1 (91) FISHER (UK): interesting, with nice CGA pictures. Count parked
- cars, share sandwiches, etc. 6 interactive tutorials; Base ten, +, -, x(two),
- ÷. Good emphasis on 100s, 10s and units concept. Tips for remembering tables
- etc. No sound. 5-9; 220K; £5 ($7); CGA. ****
-
- CRAZY CARDS v2.0 (1988): fun card game improves probability and memory
- skills. Scores. Sound on/off.7+; 70K; $5. ANY MONITOR. ***
-
- EO11: KINDERMATH v2.0 '90 (menued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Math problems presented in very colourful text screens. 3 levels, each offers
- practise in +,-,x or ÷ and a test on all 4. Whilst practising can use
- counters (level 1), or "look-up" charts (levels 2 + 3). Level 1 has single
- digit nos. Level 2: 2 digits without carries. Level 3: 2 or 3 digits
- with/without carries. Optional music and key clicks. Problems per test,
- length of test, etc. all customisable. 5+. 305K; $ donation ; CGA. ***
-
- E079: GOOGOL REVIEW v3.2 '92 (menued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Improve +,-,x & ÷ skills with variety of tests. Options include sound on/off;
- change colours, problem type, difficulty levels, print certificate, PCX save
- and animated help as in Googol Maths (E048). 7 choices 1)20 problems, answers
- typed right to left. 2) As 1 but left to right. 3 & 4) Speed tests of 50/100
- questions with scores. 5, 6, 7) 1000s of bizarre written problems! 5) Numbers
- are written as numerals not words helpful for those beginning to read. 6) All
- "written". 7) Advanced written tests with highscores. Three robots (optional)
- appear with encouraging words! 6-12; 300K; $10 (update, extra disk); CGA.
- 640K.RAM. ***** NOTE: DOES NOT RUN ON ANYTHING FASTER THAN A 486SX - SORRY.
-
- E378: MATH LADDERS (92) R.BLOCHER (menued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- "Math Ladders Junior" for adding & subtracting single digit nos. Fill rungs
- with answers. Graphical help, 2 tries per question. If you're still wrong,
- ladder collapses and you must start again! "Math Ladders Senior" uses same
- setup with 2-digit nos. "Work slate" helps with carrying/borrowing concepts.
- 6-10; 240K; $10(update); DOS 2+. CGA. ****
-
- E106: MATHS GAMES (menued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- COINS IN THE BOX (87): uses U.S coins (penny, nickel, dime, quarter, half
- dollar) but nicely done with animated colour graphics. Four varied games with
- "Coin Man". Sound on/off.7-12; 135K; $10; CGA. ***
-
- STARBLASTER (90): destroy the spaceships. Increase weapon supplies when you
- answer correctly. Huge choice of questions and levels, some a challenge even
- for adults. +,-,x,÷, whole or decimals. 9+; 120K; $15 (extras); CGA. EGA. ***
-
- ADDLE (87): "Maxit" game played on 8x8 grid. Collect largest number in each
- row, to leave computer stranded. 2 levels. 7+; 40K; PD; CGA. ***
-
- EO48: GOOGOL MATH GAMES v3.4.(menued) '92
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- GOOGOL CLIMBER - platform style, climb to get correct answer. Avoid balls &
- don't bang your head. GOOGOLPEDE - steer worm to show whether the sum shown
- is true or false. GOOGOLVADERS - addictive, like Space Invaders but score by
- firing missing number at sum. Games give choice of +,-,x,÷. Set highest no.in
- problems, screen colours (50+) & speeds. Good sound (or off). Friendly Robots
- appear (optional) randomly with encouraging words. Hit X in any game for step
- by step animated help. Don't know what a Googol is? press G! High scores
- (have a class competition?). Save any screen as PCX file, save game details
- (name, date, time, level, score) to text file (useful for keeping track of
- several childrens' progress), plus "take turns option" to stop fighting!
- Final touch is ability to print certificates with date, name, score. HIGHLY
- RECOMMENDED. 260K; 6-adult; $10 (update, bonus games); CGA. *****
- NOTE: SORRY - DOES NOT RUN ON ANYTHING FASTER THAN A 486SX.
-
- *****************************************************************************
- JUNIOR MATHS - for EGA (or VGA) Ages 4 upwards
- *****************************************************************************
-
- H186: MATH RESCUE (92) V1.0 APOGEE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The Gruzzles have stolen the numbers - reunite them with the maths problems!
- Excellent graphics, follow Gruzzles underwater, around volcanoes and through
- ice caves. Collect toys for bonuses, discover secret levels. Customise to
- suit age/ability of child. Written or digital problems. Add, subtract or mix.
- Play without problems (parents can disable this feature!). Soundcard support.
- GREAT! 4-14; 500K(900); *REG* £26.50; Parts 1-3, x,÷, hints); EGA. *****
- [3½" DD (£2.00) or HD 5¼"(£3.00) only]
-
- H125: YOGIS MATHS (1992)
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Fun way to practise adding up. Help Yogi run, pick up a stone and throw it at
- the correct answer. Options inc: 6 levels, vert/horiz format for sum, time
- per sum (5-99 sec). 5-11; 240K(470); $15 (-,x,÷); 286+. EGA. VGA. ****
-
- E195: EGA MATHS GAMES (menued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- SNAKES & LADDERS v1.0 (92) SOFTSELL (UK) - teach counting and adding up with
- this traditional game. If you're on space 63 and shake 5 you must answer 63+5
- = ? before you move. Nice graphics. Play against friend or PC. Sound on/off.
- Play without sums for fun. 5-10; *REG* £9.95 (free game). 175K; EGA. ****
-
- ROCKET v1.0 (88) R.MURPHY - simple EGA math game, launch rockets by answering
- questions correctly. +, - or mix. Highest no. from 10-90. Coloured shapes to
- help. Scores of 80%+ takes you to next level. 5-12; 70K; $10; EGA. ***
-
- E194: BEAT THE BOMB v1.01 (93) FIRST MAGNITUDE (menued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Nice addition driller. Completely mouse driven, all nos. are shown on screen,
- click on correct answer. Even young children can get up quite a speed! Race
- against a clock, snail, bomb or build castles with correct answers. Options
- inc; 5,10, or 20 problems, which missing factor, vert/horizontal setup, set
- highest no, sound on/off. Suitable for classroom use as saves max 32
- setups/scores; 5-11; 220K; $20 (-x&÷, more animations); EGA. MOUSE. *****
-
- ** UPDATED ** H283: TREASURE HUNT MATH v2 (94) ADVENTURE LEARNINGWARE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- A charming maths adventure game where you have to work thorough 4 different
- areas (collecting shells, coconuts etc!) trying to find treasure. After each
- successful level there's a bonus round with no problems! Test or Study mode.
- Review incorrect answers. Detailed results for each child. Scores of 90%+ are
- rewarded with nice printed certificates. Sound on/off. Now also includes very
- nice maths Tetris game which (like the adventure game) encourages practise of
- addition, subtraction & fraction work; each can be tackled in various formats
- / difficulty levels. New mouse support. Age 5-11; 200K(400); $19.95 (editor,
- subtraction, division, decimals); EGA. ****
-
- H295: MATHCOUNTS 1&2, 3&4 v1.0 (93) ABLE ART
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Two excellent graphics based programs cover basic skills for ages 5-12. Auto-
- matically progresses according to ability, or select levels from menu. Stores
- 3 student names, keeps track of levels previously covered. Combines questions
- & basic tutorials with instructive feedback & remedial practice. 1&2 covers:
- Counting, patterns, clock, +, -, x, very simple fractions, number patterns
- (on a 10x10 numbered grid), tens & units, word problems. 3&4 covers all these
- in greater depth/harder levels and also: fractions, decimals, percentages,
- shapes, area, perimeters, estimating & more! Great for school or home. 5-12;
- 230K(550); $34.95 (update, manual); HERC. EGA. DOS 3+. *****
-
- H236: ANIMATED MULTIPLICATION AND DIVISION (93) FLIX
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Another excellent title in the popular "animated " series. Solve problems in
- various formats (horizontal or vertical, a particular "table" or a mix). Get
- 10 correct, then visit the games room to create and colour your own animated
- games. Ages 7+. EGA. ***** [1x3½"DD disk(£2.00) or 2x5¼"DD(£4.00)]
-
- E095: LUGNUT CITY v1.1 (menued) '92
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Shoot blocks to reveal various problems, remove by firing correct answer. 5
- block types; Ad 'em up, true/false, polka dots (counting), "uh-oh" (missing
- symbol) & multiple choice. Good graphics / sound. Animated online help. High
- scores. Set difficulty of problems. 10 mazes to complete. Collect jump boots,
- zkeys, bonuses. Design your own. 7+; 210K; $10 (update, extras). EGA. ****
-
- *****************************************************************************
- JUNIOR MATHS - for VGA Ages 4 upwards
- *****************************************************************************
-
- H485: SOUNDCARD MATHS AND COUNTING SPECIAL (93) Ages 5-12
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Two programs from the same author - both with optional soundcard support
- (sblaster, disney or digispeech) for additional reinforcement.
-
- FLASH FACTS (94) E.P.TeBOCKHORST drills in +,-,x or ÷. Type, difficulty, time
- allowed and number of problems is fully customisable. If you're wrong there
- is additional vocal support. 5+; 300K (700); $ 20 (extras, update); VGA. ****
-
- BUTTERFLIES, BEES AND HUMMING BIRDS (94) colourful, very pretty screens test
- your child in wide variety of number skills - simple matching & counting (max
- 100) up to quite difficult number patterns (eg. count in increasing and
- decreasing amounts, count in fives, twos, etc.). Visual rewards include
- feeding the humming bird, etc. Nice sound effects plus excellent quality
- speech. Mouse optional. Age 4-8; 300K (550); $25 (update, extras); VGA. *****
-
- [available on 3½" DD (£2.00) or 5¼" HD (£3.00) only]
-
- * UPDATED * H147: HOORAY FOR HENRIETTA VGA v2.5D (94) LANDER (U.K)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Now has improved optional soundcard support (Adlib, Sblaster, ProAudio). Same
- story as CGA version (above) but this version allows practise in +,-,x,÷ (one
- skill level) with randomly generated questions. Four fun scenes. High scores.
- Good graphics. 5-10; 600K(1.5MB); £34.95 (levels, customise). VGA. 286+. ****
- [3½"DD (£2.00) or 5¼"HD (£3.00)]
-
- * UPDATED * H362: SIR ADDALOT (94) LANDMARK SOLUTIONS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Outstanding math adventure now with new soundcard support (Sblast, Adlib, Pro
- audio and Disney). Addalot works through 10 castles, fighting a fire throwing
- dragon, by matching up equations to answers. Too many wrong answers and he'll
- lose his shield supply & must restart. After each successful level, choose a
- fish or plant to put in the castle moat! Customise for your child by altering
- speed, difficulty (4 levels) and type (+or-) of sum. Excellent VGA graphics,
- optional sound. Mouse, keys or joy. High scores. 6-10; 330(1MB); $20 (extra
- levels, manual, x & ÷, etc.); 286+; VGA. 640K RAM with 520 free. *****
-
- H218: MATH CHALLENGE v1.2 (92) JUST FOR ME
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Personalised math tutor. Run "Parent" program first, entering details such as
- childs name, type of test (+- ÷x), highest permitted no. Child then answers
- questions and gets encouragement with comments, quality animal pictures and
- optional sound. Retests missed problems. Caters for 1-5 children. 300K(550);
- 6-12; $16.95 (scanned photo of your child); VGA. ****
-
- H149: ADVENTURE MATH (92) EPIC
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 256 colour VGA graphics with a medieval theme. Test + or - skills (each at 10
- difficulty levels). When 11 questions are answered you earn a go on arcade
- type maths game. Statistics, report card can be printed. Sound on/off. Music
- track for Sblast/Adlib. MOUSE/KEYS. 5-10; 400K(1.5MB); *REG* (£25.50; deluxe
- version); DOS 3+. 512K RAM. VGA. ****
- [3½" DD (£2.00) or HD 5¼" (£3.00) only]
-
- E369: ELEMENTARY MATHS II (menued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- MATHUSA v1.1 (93) LIU - practise +,-,÷,x at 3 levels (up to 3-digit nos).
- Easy levels have counters to help. Turtle goes up or down a scale (introduces
- negative nos.). Flag rises up a percentage pole. 6-12; 220K; FW; VGA. ***
-
- HOW TO READ A RULER (93) AMIDEI - simple but useful. Displays graphic ruler
- of varying lengths and divisions with a random pointer. Can you read it
- correctly? After two attempts it helps you. 8-14; 110K; $10; EGA. ****
- _____________________________________________________________________________
-
- ╒═══════════════════════════════════════════════╕
- │ OTHER RELATED PROGRAMS │
- ╞═══════════════════════════════════════════════╡
- │ Related programs that may be of interest - to │
- │ locate, make a note of disk number, then use │
- │ the CHECKLIST option from menu screen. │
- │ 1) E352 - CGA MATHS SPECIAL │
- │ 2) W395 - FLASHCARDS (MATHS) FOR WINDOWS │
- │ 3) W394 - WINDOWS EDUCATIONAL SPECIAL VOL 3 │
- │ 4) E451 - MATHS WORKSHEET GENERATORS │
- │ Many other maths programs in PRESCHOOL and │
- │ SENIOR MATHS sections. │
- ╘═══════════════════════════════════════════════╛